AI Insights · Timothy · July 2021
Top 5 PVP Games on Android in Australia Q2 2021
Discover the performance of the top 5 PVP games on Android in Australia during Q2 2021, including weekly downloads, revenue, and active users.
In Q2 2021, the top 5 PVP games on the Android platform in Australia demonstrated varied performance trends in terms of weekly downloads, revenue, and active users. Below is an overview of how these games fared:
Bridge Race from Supersonic Studios LTD saw a significant increase in weekly revenue, peaking at around $175 in the first week of June. Weekly downloads showed notable spikes, reaching approximately 21K in mid-April and maintaining a steady range between 9K and 21K throughout the quarter. Weekly active users also experienced growth, peaking at nearly 47K in late April and stabilizing around 40K by the end of June.
Roblox by Roblox Corporation maintained a robust weekly revenue, peaking at about $73K in early April and ending the quarter with $67K. Weekly downloads ranged from approximately 5.7K to 9.4K, with a notable increase towards the end of June. The game consistently engaged users, with weekly active users peaking at around 522K in the final week of June.
Among Us from Innersloth LLC experienced a decline in weekly revenue, starting at around $2K in late March and dropping to around $600 by the end of June. Weekly downloads followed a similar trend, starting at 9.3K in late March and decreasing to around 7.7K by the end of June. Weekly active users also saw a decline, starting at approximately 74K in late March and ending at around 42K in late June.
Tiles Hop EDM Rush Music Game by AMANOTES PTE LTD had stable weekly revenue, hovering around $60-$80 throughout the quarter. Weekly downloads remained steady, ranging from 3.6K to 5.7K, with slight fluctuations. The game maintained a consistent number of weekly active users, peaking at about 55K in mid-April and ending the quarter with approximately 53K.
Subway Surfers from SYBO Games showed a varied weekly revenue trend, peaking at around $1.2K in the third week of June. Weekly downloads saw a steady increase, reaching approximately 5.8K in mid-June. Weekly active users demonstrated growth, peaking at around 87K by the end of June.
These insights, sourced from Sensor Tower, highlight the dynamic performance of PVP games on Android in Australia during the second quarter of 2021. For more detailed analytics and trends, visit Sensor Tower.